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Settings Issues
09.26.2025
Dante Holness
Issues
   I had an issue with the settings menu as a lot of the bindings didn't work at first, One issue I had was that some of the buttons would not work correctly despite my bindings from blueprint to code and viceversa. what this did is make it so when i pressed the buttons sometimes the game and ui would react however the actual words would never change and would only say textblock an example being the first image. Here the left and right buttons never changed the text on screen but so you would never know what you are selecting.


Solutions
   This issue was found by looking through my code for the settings and checking the parameters of the functions i needed to call in order to make the buttons properly work. When I did this I realized that my issue was that I made the functions return an "Fstring" however the type that Textblock->settext needs is of Type "Ftext". It is impossible to convert Fstring to Ftext without casting so the way I was doing it at first made it so the text was never being set as it was the wrong type. I fixed this issue by making a setter for the different functions, making a setter made it so that I could now better manipulate the textboxes however I wanted without remaking the functions or casting every variable which then led the Ui to look like how it does in The second picture.